"I really thought you'd be a lot happier to see me!"

FNaF Mangle
by FourthRhyme
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Thank you for downloading my character! Offically a [Yes] and sporting a glitching voice box, Mangle hails from 
Five Nights at Freddy's 2. She is an animatronic fox who was taken apart by the children he was supposed to 
entertain. This means he is a pile of scrap, but don't underestimate her! A variety of attacks and abilities 
make this one tough fox to face. But enough talk, let's learn to fight!

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Key: 
[Mangle only uses these buttons:]
 F = Foward
 B = Back
 U = Up
 D = Down

 x = Light 
 y = Medium 
 z = Heavy 
 S = Start 

 A = Swap Prize Ball (Left)
 B = Swap Prize Ball (Right)
 C = Reset Prize Ball to Random

Ex.) DF = Down + Foward

[Projectile]
This move fires a moving object.

[Electric]
This move deals Electric Damage. If the enemy has an Electric Damage animation, it will play.

[Timed] 
This move has a time limit. Once the timer runs out, it will end.

[Jumpscare]
This move has a jumpscare, just so you know.

[Helper Push]
This move can push Helpers, knocking them around the stage.

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Technical Moves:

( S )
- Prize Ball
Summons a random ally to assist you in the fight, with a cooldown between uses.
Use (< / A) and (> / B) to switch characters, and (? / C) to reset back to random.

(Hold D + S )
- Pump up the Jam
Mangle plays some beats to charge his power bar. She can be interupted, however.

(Hold F + z)
- Spit it Out
This is a Throw. Mangle gobbles up the opponent and then burps them out, in a similar fashion to Yoshi. A small 
portion of power is drained from the enemy and given to Mangle. 

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Specials:  

(D, DF, F, x)
- Upchuck
Mangle regurgitates a scrap ball. It travels in an arc and has a medium range. Performing a normal attack while
close to the ball of scrap will kick it forwards, knocking enemies down.
 [Projectile]

(D, DF, F, y)
- Hanging Around
Mangle latches onto the ceiling and hangs out. Pressing another attack will cause him to lunge downward, hitting
anyone below her. There is a timer on this move to prevent hiding on high stages. You may use left and right to 
move while attached to the celing.
 [Timed]

(D, DF, F, z)
- Watt Shot
Mangle's other head fires a blast of electricity in a straight line, shocking the first enemy it hits. This move 
deals Electric damage and creates a lingering shockwave on the spot it hits, even if guarded.
 [Projectile]
 [Electric]

(D, DB, B, x) [With 0 Knives]
- Magician Mangle
Swapping into an outfit from FNaF AR: Special Delivery, Mangle summons a Magic Knife to float around her. If he
has 3 Knives currently orbitting, she will use Brake-Dance instead, sending the blades flying at the opponent for
massive slashing damage in a large range.
 [Projectile]

(D, DB, B, x) [With +3 Knives]
- Brake-Dance
Mangle breaks it down, hitting everyone nearby and knocking them back. This move deals little damage, but can push
Helpers you have summoned around, and sends any Knives you have hurling towards the enemy.
 [Helper Push]

(D, DB, B, y)
- Can You Dig It?
Mangle drills into the ground, burrowing through the stage and coming up under the closest enemy. This move can 
be avoided by jumping and leaves Mangle vulnerable at the end.

(D, DB, B, z)
- Shock Value
Mangle channels her inner Blanka, and shocks himself in a small area. Repeatly pressing the Z button continues this
move, but there is a timer under the portrait. This move deals Electric damage.
 [Timed]
 [Electric]

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Hypers:

(D, D, x)
- Frontal Lobe Lunge
Mangle jumps fowards, latching onto the first enemy she hits. This causes them to run around the stage trying to
pry her off, to no avail. Once Mangle has chewed on them a bit, she explodes in a shower of parts, dealing damage to
anything in his vicinity.
 [Jumpscare]

(D, D, y)
- Triple Finish
Mangle launches a barrage of attacks at the opponent, dealing huge damage in a wide range. Attacks include a 
straight-firing laser, slashing hooks, and randomly-arcing poppers.
 [Projectile]

(D, D, z)
- Music Box
A Music Box is upchucked onto the field. It has no instant effect on the battle, but the box has a timer. Once it
reaches 0, the Puppet rises from the box and flys at the enemy, dealing massive damage. One can counter this move
by winding the music box, which is done by hitting it.
 [Timer]

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Extras:

Patch Notes: V1.04 (Anniversary Update)
- Added new air Heavy attack and crouching Heavy attack, based off of FNaF World's Xangle.
- Added new Assist Selection, use the buttons < and > (A and B) to switch, with ? (C) to reset.
- Adjusted the power requirements and damage of hypers to be more normal/consistent with others.
- New Assists: Golden Freddy, Plushtrap, Phantom Mangle, Funtime Foxy, Purple Guy, Old Man Consequences, JJ, XOR,
Freddy Fazbear, Crying Child, Glamrock Chica, Spring Bonnie, Vanny, The Mimic
- All standing assists (not including Phantoms) can now be damaged and defeated.
- Scrap Baby's panel now only allows for a max of 3 controlled shocks before overheating.
- Foxy's ship deals less damage overall but bounces back after each hit, staying on screen longer.
- Balloon Boy has a much smaller HP amount and leaves after a bit of time.
- Twisted Foxy's HP reduced from 5 to 3, but is stunned for shorter periods of time.
- Afton's attack timer is now reset upon being attacked.
- Funtime Freddy has trouble seeing, and now only turns after firing a shot.
- Nightmare's HP reduced from 9 to 4, moves overall slower, and can only attack at close range.
- Toy Chica's Cupcake now deals no damage, but instead summons a Waterhose that hurts enemies below 30% HP.
- RWQ now deals damage proportional to the enemies' current Power instead of random damage.
- Circus Baby now fires 5 projectiles instead of 3.
- Phantom Mangle's Pizza Wheel 2 now travels in an arc.
- Jack-O-Chica fires more bombs and stays for longer.
- Ballora no longer "hears" enemies that have high velocity due to damage, only movement.
- Lolbit now only throws out scrap balls when attacking to be more consistent.
- The Music Box raises Mangle's Defense while active, to allow for more reliable payoff.
- Other minor bug fixes and adjustments.


Patch Notes: V1.03 (UCN Update Fix)
- Upon the last upload, Google Drive decided to merge two coexisting files when uploaded, resulting in a Mangle 
amalgamation with incorrect triggers that spawned Funtime Freddy by punching people. This has been fixed, and I 
apologize for the hassle.
- You can hold down START while using the Prize Ball to bypass XOR.
- The chip damage from Biting moves has been reduced.
- Music Man will now explode at maximum anger.
- Circus Baby no longer transforms into a giant Mangle if hit rapidly.
- Funtime Chica teleports away faster to reduce clutter. The Infatuated effect still applies.
- Funtime Freddy has trouble seeing, and now only turns after firing a shot.

Patch Notes: V1.02 (UCN Update Beta)
- Added 6 new Helpers that can be created by the Prize Ball! Can you discover them all?
- Added rudimentary AI.
- Added 2 new winposes and 1 new intro.
- Lowered overall ATK and DEF stats.
- Most Prize Ball Helpers have been resprited to represent FNAF-related objects.
- EMP has been removed due to my bugging coding, and replaced with...
- NEW HYPER: Triple Finish! Mangle gets some help to unleash a barrage of projectiles.
- Fixed a glitch involving Brake-Dance.
- Fixed a bug where Mangle would jump nonstop.
- Removed stray pixels.
- General Fixes.

Patch Notes: V1.01
 - The Bomb (from Prize Ball) has had its damage lowered from 450 to 250.
 - Fixed a glitch involving the ceiling in Hanging Around to have a shadow.
 - Removed a stray pixel from the Crouching Light attack sprite.
 - Added and altered hitboxes for Watt Shot, Brake-dance, and some guard sprites.
 - EMP is now avoidable. If one crouches while Mangle is firing it, the effects are completely bypassed. Mangle is
also stunned for a bit if it misses.
 - Music Box's countdown timer is now slightly longer, and each wind counts for a bit more time.
 - Removed some unused sounds for an unused winpose concept.

 If you would like to use my sprites, please contact me first beforehand.
 I can be easily reached here:
 https://www.youtube.com/channel/UCyHbaJSAmv28Ru9iwH4jSKQ/discussion





